The 6 Rods at a Glance
| Rod | Where it comes from | Cost | Luck |
|---|---|---|---|
| Doomsekkar Rod | Doomsekkar's quest in the Caustic Hallow | Free (pays 3,000 Treats) | +275% |
| Eldritch Rod | Beatrix's Cauldron in the Caustic Hallow | Free (Witch's Ingredients) | +230% |
| Webweaver Rod | Webby Winston, outside the Webridden Cavern | 1,000 Treats | Not confirmed |
| Boglin Branch | The Youngster Goblin near Beatrix's Cauldron | Free | Not confirmed |
| Dutchman's Rod | The Dutchman's Blessing Ritual | 25,000 Treats (Dutchman's Grasp) + 100 Treats for the ritual | Not confirmed |
| Omniscient Spinecaster | The Omniscient Ritual, the tenth of eleven | 10,000 Treats (Omniscient Souls) + 100 Treats for the ritual | Not confirmed |
How to Get the Doomsekkar Rod
From: Doomsekkar's quest in the Caustic Hallow. Cost: Free (pays 3,000 Treats).
- 1Catch 100 fish from Frightful Pools.
- 2Land 50 Perfect Catches in a row in Frightful Pools.
- 3Catch the ghost of a Haunted House, then talk to Doomsekkar again.
Stats: +275% Luck, +100% Lure Speed, 0.1 Control, -666% Resilience, max weight: no limit.
How to Get the Eldritch Rod
From: Beatrix's Cauldron in the Caustic Hallow. Cost: Free (Witch's Ingredients).
- 1Do the Goblins' tasks around the map to earn Witch's Ingredients.
- 2Offer them at Beatrix's Cauldron. Each ingredient gives Hex Energy, from +1 (Dirty Candy Corn) to +5 (Dark Art Skull).
- 3The rod is the reward at 10 Hex Energy, the last prize of Hex Stage I.
Stats: +230% Luck, +90% Lure Speed, 0.05 Control, 15% Resilience, max weight: no limit.
How to Get the Webweaver Rod
From: Webby Winston, outside the Webridden Cavern. Cost: 1,000 Treats.
- 1Trick-or-Treat once at all 16 numbered village houses (111 to 979).
- 2Catch 10 fish with the Webbed mutation inside the Webridden Cavern, where Webbed is 10% more likely.
- 3Give Webby Winston 15 Cobweb Cod. The silk inside the cavern opens and the rod can be bought.
Stats: not confirmed yet; we add them once the Fisch Wiki lists them.
How to Get the Boglin Branch
From: The Youngster Goblin near Beatrix's Cauldron. Cost: Free.
- 1Finish 3 Goblin tasks of Normal difficulty or harder (Easy ones do not count).
- 2Bring 10 Witch's Ingredients of any kind.
- 3Bring a Boglin Skull, a Boglin Twig and Boglin Wraps.
Stats: not confirmed yet; we add them once the Fisch Wiki lists them.
How to Get the Dutchman's Rod
From: The Dutchman's Blessing Ritual. Cost: 25,000 Treats (Dutchman's Grasp) + 100 Treats for the ritual.
- 1Work through the rituals in order: Hexing, Scary Relic, Haunted, Jack-o-Moon and Boglin come first.
- 2Reach Hex Stage III at the cauldron and awaken 3 Skeletal Hands.
- 3Fill the pedestals with a Doomed Jagged Bone, a Vile Poltargeist Perch, a Grim Skeleton Sturgeon, a Boglin Mummy Mackerel, an Eldritch Corpse Cod, a Coffin and the Dutchman's Grasp, and the Grim, Vile and Doomed Skulls.
Stats: not confirmed yet; we add them once the Fisch Wiki lists them.
How to Get the Omniscient Spinecaster
From: The Omniscient Ritual, the tenth of eleven. Cost: 10,000 Treats (Omniscient Souls) + 100 Treats for the ritual.
- 1Finish every ritual up to the Eldritch Ritual, reach Hex Stage V and awaken all 5 Skeletal Hands.
- 2Bring Jagged Bones with the Grim, Vile, Doomed and Eldritch mutations, a Zombie Nessie, a Plush Nessie and a Dark Art Skull.
- 3For the hands: a Boglin Jagged Bone (not Shiny or Sparkling), a Doomsekkar Jagged Bone, a Dutchman's Curse Jagged Bone, the Omniscient Souls and the Omniscient Bone (a cauldron prize at 350 Hex Energy).
Stats: not confirmed yet; we add them once the Fisch Wiki lists them.
How FischFright 3 Rituals Work
Two of the rods come from rituals. To start one, pay Frankenstein 100 Treats, meet its requirements (the earlier ritual, a Hex Stage and a number of awake Skeletal Hands) and fill its pedestals with the fish and items it asks for. A ritual lasts 1 minute 30 seconds, then has a 10 minute cooldown. Skeletal Hands wake up with a Dark Art Skull, an Ethereal Rose, Davy's Rose, a Fable Rose or Gourdemort's Rose.
- 1. Hexing
- 2. Scary Relic
- 3. Haunted
- 4. Jack-o-Moon
- 5. Boglin
- 6. Dutchman's Blessing Β· gives the Dutchman's Rod
- 7. Enhanced Boglin
- 8. Haunted Cemetery
- 9. Eldritch
- 10. Omniscient Β· gives the Omniscient Spinecaster
- 11. Ghoul Nessie
Frequently Asked Questions
How many rods are in FischFright 3?
Six: the Doomsekkar Rod, Eldritch Rod, Webweaver Rod, Boglin Branch, Dutchman's Rod and Omniscient Spinecaster. All of them can only be earned until the event ends on November 9, 2026.
What is the easiest FischFright 3 rod to get?
The Eldritch Rod: it is the reward for the first 10 Hex Energy at Beatrix's Cauldron, which a handful of Witch's Ingredients from the Goblins' tasks covers. The Webweaver Rod is next, for 1,000 Treats after Webby Winston's quest.
What is the hardest FischFright 3 rod to get?
The Omniscient Spinecaster. It needs the first nine rituals done, Hex Stage V, all five Skeletal Hands awake, a Zombie Nessie and a Plush Nessie, and 10,000 Treats for the Omniscient Souls.
How do rituals work in FischFright 3?
Pay Frankenstein 100 Treats, meet the ritual's requirements, awaken its Skeletal Hands and fill its pedestals. A ritual lasts 1 minute 30 seconds and has a 10 minute cooldown. There are 11, and each one unlocks the next.
Can you still get the Dusekkar Rod?
No. It was the FischFright 2 shop rod and is not sold in FischFright 3. The new rod in its place is the Doomsekkar Rod, a quest reward.
More rods: the Dusekkar Rod from FischFright 2, and every rod in the Fisch rod list. Sources: Fisch Wiki FischFright 3, Webby Winston, Eldritch Rod and Doomsekkar Rod. Checked October 20, 2026.
